> ## Documentation Index
> Fetch the complete documentation index at: https://docs.goframe.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Project settings

> Canvas size and aspect ratio, background colour and playback end behaviour in the Settings panel, plus how the canvas drives export and Storyboard

Project settings describe the canvas your video is drawn on: its size and aspect ratio, what shows through where nothing is placed, and how Preview behaves when it reaches the end. They live in the **Settings** panel inside the editor, which is separate from your account **Settings** page (see [Settings](/editor/settings)).

Open the **Editor** layout and click the **Settings** icon in the left panel bar.

<Frame>
  <img src="https://mintcdn.com/goframe-fb816310/nCYzUacADHcqMX4R/images/editor/project-settings-panel.png?fit=max&auto=format&n=nCYzUacADHcqMX4R&q=85&s=7281383970f55608991cb0be3991868d" alt="Settings panel in the editor showing the Canvas section with the aspect ratio picker, Width, Height and Background Color, and the Playback section" width="832" height="1150" data-path="images/editor/project-settings-panel.png" data-path="images/editor/project-settings-panel.png" />
</Frame>

## Canvas

### Aspect ratio and size

New projects start as **Wide 16:9** (1920 × 1080). The aspect-ratio button in the **Canvas** section header opens a picker with five presets:

| Preset            | Size        | Typical use                    |
| ----------------- | ----------- | ------------------------------ |
| **Wide 16:9**     | 1920 × 1080 | YouTube, web, presentations    |
| **Vertical 9:16** | 1080 × 1920 | Shorts, Reels, TikTok, Stories |
| **Square 1:1**    | 1080 × 1080 | Feed posts                     |
| **Classic 4:3**   | 1920 × 1440 | Older screens, slides          |
| **Tall 3:4**      | 1440 × 1920 | Portrait posts                 |

For any other size, type **Width** and **Height** in pixels.

<Frame>
  <img src="https://mintcdn.com/goframe-fb816310/nCYzUacADHcqMX4R/images/editor/project-settings-aspect-picker.png?fit=max&auto=format&n=nCYzUacADHcqMX4R&q=85&s=860206bb70060c6ca94f8d9d08a07ce4" alt="Aspect ratio picker open with Wide, Vertical, Square, Classic and Tall, and a vertical canvas in Preview behind it" width="832" height="1150" data-path="images/editor/project-settings-aspect-picker.png" data-path="images/editor/project-settings-aspect-picker.png" />
</Frame>

Clips are not re-cut when the canvas changes, but they may no longer fit the frame. Check Preview after switching and reposition or rescale anything that looks wrong from the **Position** and **Layout** sections of the Inspector; see [Inspector: clip properties](/editor/inspector).

<Tip>
  Decide on the aspect ratio before you ask the agent to build the edit. For several formats of the same video, finish one, then use **Duplicate** in the project menu on the Home page and switch the copy's aspect ratio; see [Home and projects](/editor/home-and-projects).
</Tip>

### Background Color

**Background Color** fills any part of the canvas no clip covers, for example the bars beside a landscape clip on a vertical canvas, or the space around a scaled-down photo. Black (`#000000`) by default. Use the picker's eyedropper to match a brand colour.

## Playback

**End Behavior** controls what Preview does when playback reaches the end of the Timeline:

* **Stop**: the playhead stays on the last frame.
* **Loop**: playback starts again from the beginning, useful when you are polishing a short.
* **Reset**: the playhead jumps back to the start and waits.

This only affects Preview in the editor. Exported files always end at the last frame.

## Frame rate

Projects run at 30 fps. That is the grid the Timeline, frame stepping (`←` / `→`) and keyframes use. You can still export at 24, 25, 29.97, 30, 50, 59.94 or 60 fps from the **Export Settings** dialog; see [Export video](/editor/export).

## Danger Zone

**Danger Zone** at the bottom of the panel is collapsed by default. Expand it to find the option that resets the whole composition; a confirmation dialog warns that this cannot be undone.

<Warning>
  Resetting the composition is not covered by `⌘Z`. If you might want the edit back, save a snapshot in **Version history** first, or duplicate the project; see [Version history and autosave](/editor/version-history).
</Warning>

## Rename the project

Click the project title in the top bar and type a new name. You can also use **Rename** in a project's menu on the Home page; see [Home and projects](/editor/home-and-projects).

## How the canvas affects export

The **Resolution** options in the **Export Settings** dialog (720p, 1080p, 1440p, 4K) are scaled from the canvas, not fixed to landscape sizes. A Vertical 1080 × 1920 project exported at 1080p is 1080 × 1920; at 4K it is 2160 × 3840. Which resolutions are available depends on your plan. See [Export video](/editor/export) and [Plans and credits](/editor/plans-and-credits).

## How the canvas relates to Storyboard

Generation on the [Storyboard](/editor/storyboard) has its own aspect menu (**Auto-select**, **Square (1:1)**, **Landscape (16:9)**, **Portrait (9:16)**, **Standard (4:3)**, **Portrait (3:4)**, **Cinematic (21:9)**), and the agent's generation settings offer a similar set of aspect ratios. Pick the one that matches your canvas so generated shots fill the frame when they reach the timeline. A shot in a different ratio will not fill the canvas; scale it in the Inspector or trim the edges with a mask.

## Ask the agent instead

"Make this project vertical", "Change the background to white" or "Set the canvas to 1080 by 1350" all work from the chat. The agent changes the settings and reports the result; see [Prompting](/editor/prompting).

## Continue

* [Export video](/editor/export)
* [Inspector: clip properties](/editor/inspector)
* [Storyboard](/editor/storyboard)
* [Version history and autosave](/editor/version-history)
